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If you liked this patch and would like to donate to the author on PayPal, you can do so can also contact him at the above email address if there are any problems.Necessary cookies are absolutely essential for the website to function properly. Without those guys, this patch wouldn’t have been possible. Alas, it’s still consider this to be a large improvement.įirst of all, thanks to the team over at XboxChaos // Assembly. This should do a better job of normalizing most of the audio, but it’s not perfect. In “The Library” and “The Maw”, it was also altered so 343 Guilty Spark’s dialog events have an ‘infinite’ range for playback, and he can no longer get cut-off while speaking, even if you are far away on the other side of the map. In summary, this generally will make all cinematic music events play at 75% of their normal volume, most dialog has been bumped up from 85% to %100 volume, and all non-cinematic music has been standardized to about 80% volume with a few exceptions. Until invader can build original Xbox maps, the author will not be able to make any further enhancements that this mod really needs for it to be done correctly (which requires editing the. With that said, this is a full tag-only modification of the map files. Unfortunately, there is no proper way to fully and correctly rebuild Original Xbox Halo maps. This patch aims to better normalize all the music and dialogue sound events found within the campaign maps of Halo: CE. This ranges from music to dialogue to sound effects, a lot of the time when a character is speaking (especially Cortona), it’s extremely difficult to hear over the SFX / Music. The version of Halo: Combat Evolved (Halo: CE) that shipped with the original Xbox, while a great title that still holds up to the test of time today, had a major problem with audio normalization. V1.00 – 20200904 – Initial version of the patch released. Patch Name: Halo: Combat Evolved - Audio Normalization Fixes - v1.00
